This application only contains the main rhythm mechanic (melody mechanic do not work in WebGL version --').

OBJECTIVES

  • Make steps on correct music time (it's really hard to do).
  • Raise arms to represent music melody (it's hard to do too).

KEYBOARD INSTRUCTIONS

  • "WASD" to walk (each hit will be one step). 
  • "Arrows" to raise arms.
  • "SPACE" to play and stop music.
  • "Left Ctrl" and "Right Ctrl" to switch actual music (or you can click on buttons).
  • "ESC" to open MENU.
  • "Enter" to close DIALOGUE BOX.

RECOMMENDED INSTRUCTIONS

  • Just press every buttons on joy-pad and discover by yourself what to do.

Follow social networks to be notified about next update:

|| Twitter || Instagram || Facebook ||

If you want to test ANDROID version drop your g-mail here:  Form for G-MAIL testers

The project was sent to an evaluation of classes I took at the university, and I want to continue this work.

Now I'm working on the story line  of this game.

Forgive the grammar mistakes, English is not my native language.

You can watch me working on this project at my twitch channel: tmpfernando.

Follow me on twitter to be notified when broadcast start: PfernandoTm.

Special thanks to SueTheReal and PixellPat for coming every day on streams to talk about game design.

StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorTEMPAE fernando
GenreRhythm, Simulation
Made withUnity
TagsCasual, Retro, Singleplayer
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Joystick

Download

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Click download now to get access to the following files:

WaveHit_WinX86.zip 37 MB

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